July 22, 2012
by Carole Zangari -
Once in awhile, we come across something that is just too good to keep to ourselves and has to be shared in its entirety. This post is a paraphrase of the Ten Commandments for Voice Output by the Provincial Integration Support Program (PISP) from the Ministry of Education in British Columbia. – You can get the original document here. – Ten Commandments for Voice Output 1. The AAC device is the student’s voice. Messages should be in the first person and reflect the age and gender of the user. 2. The learner needs full access to the device as well as many planned opportunities each day to use it. 3. With training, peers can and should be involved in the programming process. 4. People need to communicate all day long. The device should be available to the communicator at all times. 5. Messages should be meaningful to the... [Read More...]
Filed under: PrAACtical Thinking
Tagged With: implementation ideas, inclusion, SGD, speech output
March 9, 2012
by Robin Parker -
‘Gaming’- not something we typically associate with AAC, but we know that it is often the topic of conversation for kids, teens, and even adults, therefore, it is a topic that goes with AAC. Gaming can have a positive impact on socialization, interaction, communication, and inclusion associated with ‘gaming’. The gaming experience can be a topic of conversation before, during, and after the actual game experience. Gaming can be added to an activity schedule or on a choice board. A mini-schedule can be created to teach the steps to setting up a game, playing the game, or to invite a friend to game. Gaming is part of our pop culture (think Mario Brothers…). So we believe it should be an option if so desired. We would not be thought of as gamers. We have liked games and at times even loved them (think Astroids & Pac-Man), however we have not... [Read More...]
Filed under: PrAACtical Thinking
Tagged With: communication, Gaming, inclusion
March 4, 2012
by Carole Zangari -
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